This time around we're in the New World, with players assuming the roles of conquistadors, colonists and explorers, scouring unspoiled lands for wealth and power. Well in the skirmish mode, at least. The mood of the single-player campaign is a little more altruistic, spanning a few hundred years and putting you in the shoes or fetching suede moccasins, at one point of three members of a family as they move around the Americas, striving to keep the secret of eternal life out of the hands of a wicked secret society.
Thankfully, the setting isn't the only thing that's new. As you'll no doubt have guessed, this game has of Native Americans. If it were a historical simulation, you'd probably be selling these poor folks diseased blankets, turfing them out of their homes and calling it 'manifest destiny', but Ensemble has wisely chosen to sidestep most of this unpleasantness, allowing you to'ally yourself with the tribes instead.
Construct a trading post by a native settlement and you can recruit their soldiers and medicine men. With the addition of the 'home city' and its upgradeable card system see 'Decks And The City! When you kill hostile units, destroy enemy buildings and set up trade routes you'll be rewarded with experience points. Once your experience level has filled up a meter, you'll be eligible for a shipment.
Keep filling it up and you'll be receiving more freebies than the office. It's a well thought out system, adding something a little different to what is otherwise a straightforward RTS. The combat mechanics, unfortunately, are pretty much what we've come to expect from the genre. There's a scissors-paper-stones style hierarchy with the units - pikemen beat cavalry, cavalry beat ranged infantry, while light infantry beat pikemen - so there aren't many times when you find yourself thinking about battle tactics and strategy.
The game instead pressures you toward recruiting more units, or simply more powerful ones than the enemy in order to win. Click on the baddies, sit back and wait.
It's more Sun reader than Sun Tzu. It's simplistic and we were honestly expecting more this time round. Still, it's slightly more fun than beating Jamie Sefton at Pro Evolution Soccer 5 on your first go quite the feat as it happens. And why? It's all about the presentation. Published: 2 weeks ago.
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This site uses Akismet to reduce spam. Antony Peel. Software languages. Author Ensemble Studios. Updated Over a year ago. Age of Conquest is a medieval Risk-like turn-based strategy game where you take the reins of a budding empire Age of Conquest Empires and Allies bot is a program which possible you more effective play EmpiresAndAllies.
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